@startuml
sprite $meteor [48x48/16] {
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0000000000000000000000000000000000039EFFFFFFF200
0000000000000000000000008FE1000038EFFFFFFFFFC000
00000000000000000000006EFFF7028DFFFFFFFFFFFF7000
000000000000000000004DFFFFFEDFFFFFFFFFFFFFFF2000
0000000000000000001AFFFFFFFFFFFFFFFFFFFFFFFD0000
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002FFFFF70000000008FF0000000CFFFFFFB000000000000
000DFFFFF1000000001730000005FFFFFFE1000000000000
0007FFFFFA00000000000000001DFFFFFF50000000000000
0000EFFFFF7000000000000000BFFFFFF900000000000000
00006FFFFFF90000000000001CFFFFFFD000000000000000
00000BFFFFFFC30000000006EFFFFFFE1000000000000000
000001DFFFFFFFC7321249EFFFFFFFF30000000000000000
0000002EFFFFFFFFFFFFFFFFFFFFFF400000000000000000
00000001DFFFFFFFFFFFFFFFFFFFE3000000000000000000
0000000009FFFFFFFFFFFFFFFFFB10000000000000000000
00000000003BFFFFFFFFFFFFFD5000000000000000000000
00000000000028DFFFFFFFD9300000000000000000000000
000000000000000034553100000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_METEOR(_alias) ENTITY(rectangle,black,meteor,_alias,FA5 METEOR)
!define FA5_METEOR(_alias, _label) ENTITY(rectangle,black,meteor,_label, _alias,FA5 METEOR)
!define FA5_METEOR(_alias, _label, _shape) ENTITY(_shape,black,meteor,_label, _alias,FA5 METEOR)
!define FA5_METEOR(_alias, _label, _shape, _color) ENTITY(_shape,_color,meteor,_label, _alias,FA5 METEOR)
skinparam folderBackgroundColor<<FA5 METEOR>> White
@enduml